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Apogee psx 100 special edition11/8/2022 ![]() ![]() Some Personal Stuff If you ordered a game from us in 1992 – it shipped from this desk. Also, all the contents of this page are © 2020 Joe Siegler except for game screenshots and trailers.) (The spinning logos are leftover images from our 1990’s website designs. ![]() #APOGEE PSX 100 SPECIAL EDITION SOFTWARE#This isn’t meant to be an official document for Apogee Software Ltd / 3D Realms. This is my personal thoughts and observations. Diving into the history of the company that I was a customer for, worked at for almost 17 years, and still maintain a relationship with today.Ī side note: I started writing this as Realms Deep was still going on (5 Sep), and I didn’t release this until early November, so it took far longer to put together than I thought it would – ha! Back in the day I was the company archivist, and moreso than anyone else there I seemed to care more about the legacy and history of the company. I always meant to lay this out, but the current incarnation of the company did a really cool “ Realms Deep” thing last month, so I thought I’d get around to doing this historical piece. I’m writing about the history of the company.Īpogee was founded back in 1987, and still exists today, although the path to get from then till now has a lot of twisty, confusing bits. I’ve talked about that part of my life in more detail elsewhere on this blog. I worked there from Dec of 1992 through May of 2009. I’m not getting into the why of that, just pointing out what happened in the past. Was probably the single most fun job I’ve ever had in my life, and to this day, I still wish the old team was together. Those who know me (and have read my blog over the years) know that I spent quite some time working for Scott Miller & George Broussard of Apogee Software (later 3D Realms). ![]()
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